
I am an associate researcher at the Internet Graphics Group in Microsoft Research Asia, where my work focuses mainly on texture synthesis, hair modeling, and vector representations. I received my Ph.D. in Computer Science from Institute for Advanced Study at Tsinghua University in 2011, under the supervision of Professor Baining Guo.
Generating a 3D strand-based hair model from a single image.
Vectorized volumetric objects with complex multiscale structures.
A compact random-access vector representation for solid textures.
A method to create new hairstyles from existing ones.
A combination of HDR and texture synthesis.
A compressed HDR texture format for DX9 level graphics hardware.